Wire-Fu Shock Arena

Mapping one gaming genre onto another is a design challenge that fascinates me. Drawing parallels between competitive air-dasher fighting games and old-school arena shooters has become my newest guilty pleasure…

Stream Engine

The last time I used Unreal Engine was when I recreated Sorayama, a level from the Playstation 2 version of Unreal Tournament 99. It was one of my favorite levels, and I felt it needed a face lift for the new (at the time) Unreal Tournament 2004. Which quickly became a mainstay at our LAN parties. Building that level wasn’t a particularly in-depth experience, but it has always left with a fond memory of Unreal Engine…

Introduction

Hello, my name is Andrew, sometimes known as aze within gaming communities and among internet acquaintances (pronounced /ā.zē/). I am a professional software developer and designer. I have many interests, but for the purposes of this blog, I will be focusing on one interest in particular: game development…