Recap: March & April

This monthly recap will cover both the months of March and April. I intentionally skipped the March recap in order to take a short vacation in the spirit of avoiding burnout. I continued to pursue my goals in the second half of March, and as a result, I’ve combined the two recent months into a single post. Here is my recap of March and April…

Recap: February

I’ve felt a sense of acceleration throughout all of February. New understanding and connections have made for a very productive month. Expect to see new additional concept art intermittently throughout. If all goes well, this trend will continue. Here is the February recap…

Stream Engine

The last time I used Unreal Engine was when I recreated Sorayama, a level from the Playstation 2 version of Unreal Tournament 99. It was one of my favorite levels, and I felt it needed a face lift for the new (at the time) Unreal Tournament 2004. Which quickly became a mainstay at our LAN parties. Building that level wasn’t a particularly in-depth experience, but it has always left with a fond memory of Unreal Engine…

Recap: January

Each month out of the year, I aim to make at least two or more posts. One of those posts will always be a Monthly Recap to recount what occurred during that time. One month complete, so here is the summary of my experiences from January…